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Complete and Continue
Complete Substance 3D Training
What is Substance 3D?
What is Substance 3D?
Intro to Substance 3D Stager
The Big Overview
How To Get a Substance License
Navigating the Workspace
UI Overview
Interact with Your 3D Model
Importing 3D Models to Stager
Layout Tools
Collision
Intro To Materials
Material Properties
More Material Properties!
Decals
Material Management
Integration with Photoshop
Realtime & Raytraced Rendering
Image-Based Lighting
Traditional 3D Lighting
Environment Stages
Cameras
The Magic of AI-Powered Match Image Feature
The Final Render
AR & Exporting Your Model to the Web
Bonus Clip - Go-to techniques for Quickly Staging and Lighting a Scene
Intro to Substance 3D Painter
The Big Intro
UI Overview
Importing Models & Basic Navigation
Texture Map Overview
The Layer Stack
Basic Masking
Assigning Materials
Prepping Your Model for Import
Exporting Texture Maps & SBSARs
Baking Mesh Maps
Generators
Levels
Filters
Anchor Points
Smart Materials
Smart Masks
Filters
Brushes
Textures, Alphas, & Normals
Environments & Display Settings
Painting Tools, Projections, & Cloning
Updating Your Model
Quick Masking
The Resource Updater
Importing Assets
Texture Set Settings
Using the "Send To" Functionality
The iRay Renderer
The Ping Pong Paddle - Start to Finish
Denim Jeans - Start to Finish
Intro to Substance 3D Sampler
Coming Soon!
Substance 3D Project Tutorials
The Golden Notebook
Rainbow Corn
The Rowboat
Soccer Cleat
Making 2D Logos 3D!
Creating 3D Models in Adobe Illustrator
California Surf Shack
The Coffee Shop
The Big Overview
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